Thursday, 19 April 2018

HATE Infinity League 2018: Corregidor vs Acontecimento, Looting & Sabotage

HATE is once more descending into the chaos and mayhem of a League - this time organised by the fearsome Riker. This one is a full on ITS tracked League...

With most of my Corregidor now assembled, I decided to stick with them for the League and try and get as many practice games in with them as possible. You will see a few other games up on the blog, as I've got some other things recently I'm wanting to try out, but for the most part, I want to try and improve my play by sticking with this sub faction as much as possible.

First game, and I'm drawn against Yashar. Now, Yashar is Really Rather Good at Infinity, but has only done one ITS tournament. He's started up a Shock Army of Acontecimento as a break from his usual MRRF, and they're already beautifully painted.

The mission chosen is Looting and Sabotage, and knowing that the Acontecimento TAGs are much better than the Nomad ones, I decide to rely on punchy close combat with smoke to try and get to the AC2.

On the left, I threw down the Jaguar link, with the Intruder HMG nearby, and a few Alguacile order generators.

In the middle, the Lunokhod covered the objective with two Crazy Koalas in an inconvenient spot for anyone want to try and hit the buttons, even if they were under smoke.

Finally on the right, the Haris Wildcat link with HRL and Assault Hacker covered this flank, with a doctor behind a wall nearby to run around and sort them out when they invariably got smooshed.

My reserve model was McMurrough. I've not used him before, so I avoided making him my data tracker in case he got easily smushed. One of the Jaguars got that honour. The basic plan was for McMurrough to run up the table, punch as many long ranged ARO pieces to death as possible, and leave the second turn open for me to head up the table and hit the AC2.

He did OK at getting up the table, picking up an MSV1 Visor from the Panoply on his way past, but his intuitive attacking of the Regular Sniper resulted in him eating a Critical Stun, leaving him unable to do any more attacks that turn.

My Intruder HMG stepped out using all the midfield smoke and neutralised the second sniper and an unfortunate Fugazi that was hanging out from cover a little too much.

The Jaguars took advantage of the remaining orders to start their swing up the board for turn two, and I left the Panzerfaust in a nice awkward spot with a good view across the board in case anything started working it's way up - in particular I was looking suspiciously at the Guarda de Assalto...

I decided to try and neutralise the surviving sniper with the Wildcat Haris link. The HRL has a pretty good range, so I moved it up for a shot.

Unfortunately, I'd misjudged the range, was over 32" and in a terrible position, so my HRL lost the firefight and ended up with her brains splattered all over the asphalt... With a few models thrown into suppressive fire, it was time for the second round.

A Bagh-Mari HMG walked out to get into a gun fight with McMurrough out of chain rifle range. Fortunately, McMurrough has a good throwing arm and live grenades as well as the smoke ones. Yashar had a bit of a panicked moment as grenade damage started splashing onto the link  team, but they incoveniently made the necessary armour saves. McMurrough was now injured and in a risky spot.

Another burst from the HMG as the Bagh-Mari hastily moved out of the blast range of the link, and McMurrough was down. An Akali Sikh Commando came on the side and put the Panzerfaust Jaguar Dogged, and the rest of the turn was models positioning for turn two - a helper bot heading up to repair the Fugazi, and the Guarda de Assalto

The Akali Sikh commando had an inconvenient "not dying" problem, costing me seven orders and another Jaguar.

The sniper just wouldn't dislodge - a vain attempt to use a Wildcat in the hope of getting lucky was of no use.

The Alguacile might have had better luck if I'd had enough orders to move him up to a closer firing position, but I shot from further away and he also got sniped out.

The Guarda then advanced and took out the Lunokhod to disable the Koalas. There was a short and panicked pause while he melted my Wildcat Assault Hacker's brain, but it didn't take long before he could advance.

I dropped Senor Massacre into suppression in the vain hope of doing something useful, but a carefully placed Eclipse Grenade put paid to my efforts and I took an 8-0 win, with a 270-80 split on Victory Points.

Monday, 16 April 2018

Salute Summary

At the weekend, I headed down to Salute for a teensy bit of retail therapy. I missed last year because of LARP, so was super keen to see what was about.

Eureka Miniatures were over as usual from Australia. I was after picking up a couple more of their weird Chaos range, which uses Hieronymous Bosch as an inspiration.

Sadly, they didn't have any painted examples for me to show off, so I decided to take a couple of photos of these wonderful retro cars which might be of interest to people who play Gaslands... Apparently it's their "Mad Maximillian" range...

My wife Sim and I sat down to play a quick demo game of Moonstone, which is a skirmish game that Kickstartered recently and is about to go retail. We utterly loved it and ended up picking up a box or two to play with.

 This table is all 3D printed scenery, which as an Infinity player I was super interested about. The company is called Thunder Chrome. You can't buy their stuff from a store - only the 3D printed files from their site. You then print the scenery yourself.

 One of the demo games was an amazing zombie game set at Salute! I sadly didn't see who was running it, though.

Anvil Industry have a Kickstarter at the moment for some amazing sci fi women. You should totally check it out! They're called the Daughters of the Burning Rose and I was really impressed by the quality of what they had on display. I hope to have another more detailed post up shortly.

Next up was the Extraordinary Laser Company, who are running a Kickstarter for pre-painted terrain called "Desecration City".

It looks pretty nice, and is well suited to 40K games in particular. They've also got some nice stuff from a previous Kickstarter you can buy from their website now.

I was drawn to this large and imposing display because pirate ships are always cool.

Even inside, there were lights and well painted figures. The display was amazing!

It's apparently for a game called Briskars which has just been translated into English.

There were also a couple of Kickstarters I liked which I abjectly failed to get photos of. The first was this one by the Laser Terrain Co. They'll be launching on 19 April.

You've also probably already heard about the Artis Opus Kickstarter to make some fancy new brushes. They've sent a bunch of stuff out to much better painters than me whose opinions probably matters much more. All I can add to those recommendations is that their brush soap smells pretty nice. ;-)

With Salute done, all that was left was to retire to the Docksider for a quiet civilised meal before home time...

A review of my ill gotten gains will follow shortly...

Monday, 2 April 2018

Infinity: B4ckd00r Challenge - Nomads vs (Old) JSA, Comms Centre

Late to the club due to work commitments, I arrived to find my opponent khayne666 had not yet made it to the club either - and there were already six games of Infinity going on. So terrain was going to be a challenge.

Digging through the back of the terrain box storage cage, I found two boxes of 40K tables that, combined, just about made an Infinity table, and with permission from the duty committee member, cobbled a table together. (There is a "one table, one box of terrain" rule to avoid things being muddled up, but a quick contract threatening the forfeiture of my soul if I messed up putting things away later, we were good to go.) The terrain is mostly pre-painted stuff, with some from and some from Tablescape.

Khayne666 was running the old JSA list, just before it split from Yu Jing. We were playing the mission Comms Centre, where the main objective is flipping more of the nine consoles on the field than your opponent. Due to the lack of terrain, we used my AD&D dice for the consoles.

If you're interested in my army, you can find the details here.

After my demolition by Riker earlier in the month, I was keen to have more ARO pieces, so took a Warcor and a Total Reaction Remote to provide some reactive turn control. I was up against a bike heavy JSA list with a defensive Keisotsu link sitting in the back field.

Having set up late, there aren't a huge number of pictures. One of the first casualties was my Total Reaction Remote, neutralised by an enthusiastic biker. I was down on consoles quickly, as a biker Hacker ran around flipping many switches very quickly.

On my turn, I got a bit of revenge on one of the bikers who'd stood a little too close to a Morlock and was swiftly shanked up.

With little achieved in my turn other than some moving about and the light murder of some Keisotsu who'd forgotten to lie down by my Intruder HMG

I finished up the turn by dropping the Kriza Boracs into Suppressive Fire mode...

Which promptly resulted in some bikers nervously hiding behind a container.

They took a couple of shots at the Intruder, failing to kill him but encouraging him to keep his head down.

Finally, the Spitfire biker made a break for it, and the dice were not kind to me.

The Morlock continued their biker kill streak, taking out a second.

Leaving some space for the Interventor to head up the field and flip a switch. Finally, I was getting somewhere!

The Clockmaker got the Lunokhod back online...

While the doctor got the Kriza back up.

With both of us running out of orders, a Ninja took out the Morlock and the Interventor, and turned their switches back again.

My Spektr Forward Observer broke cover and made it to a console, flipping the switch but too little too late as a Raiden noticed him and got a lucky hit in. It was all too much and I couldn't swing back the console tide or make it to the Designated Target with my remaining orders.

In the end, khayne666 scored 4 points for having more connected antennas, while I'd scored my Classified for 1, and murdered way more specialists for a further 2... He only had 88 points left on the table to my 139, but he'd got the job done.

This was my first time playing Comms Centre and I needed to focus in on the mission more - I spent too long on removing blockers to do the mission later and left myself without enough order and resource to get the job done. Khayne666 has broken a solid losing streak, much of it through the secret combination of "having a plan" and "writing a list to suit the mission". He even read the mission in advance this time! Solid congratulations for a well deserved win.

Monday, 26 March 2018

Infinity: B4ckd00r Challenge - Unveiling

As part of the B4ckd00r challenge, a new mission, Unveiling, has been released. In it, you have three civilians on the board, one of whom is the target and the other two are decoys. You need to hack consoles to find out who the target is, then kill the targets and the decoys - but not before!

I was playing Riker from HATE club, and he won the first turn.

With Yu Jing gaining the first turn, I bunkered down my forces. I left my Spektr Forward Observer in hidden deployment behind the real target, who is on the right behind the building with a sloped roof. My other two targets are tucked up behind the warehouse with the orange stripe and the air conditioning unit on top of it.

The Yu Jing MSV2 remote ran up and took out the two decoys.

A Su Jian ran up onto the roof a tall building using Climbing Plus. It went for the last target, but my Spektr managed to Flash Pulse it and landed a critical hit. The Spektr was then taken out - I think by the MSV remote?

I brought my Iguana out to try and cause some damage and inhibit enemy movement. Unfortunately, it wasn't enough, and it was taken out.

Before long, I had a handful of figures left. It wasn't enough to punch through to the consoles, leaving Riker with a strong 10-0 win.

So, two lessons here. One, I was lacking in ARO pieces to inhibit my opponent's movement on the first turn. The other thing was the mission really favours getting control of the consoles first and making it hard for your opponent to do it in return - meaning if you lose initiative, you need to have strong ARO pieces. Something to definitely work on in future.